GAME UX
HALO STUDIOS
2020–2026
Work across products & features. Demonstrates: systems thinking, userflows, wireframes, design specifications, research, implementation support, & post-launch iteration.
AI ADVENTURES
PERSONAL PROJECTS
2026
Exploring how AI can support different parts of my UX and creative workflows. Demonstrates: building repeatable workflows & testing collaboration methods.
CLIENT UX
Level 11
Agency work across a variety of products & industries. Demonstrates: product auditing, system mapping, userflows, wireframes & development collaboration.
Lunch Buddy App
Level 11 Internal Project
A collaborative mobile app concept. Demonstrates: workshop facilitation, design sprint planning, userflows, wireframes & prototype collaboration.
CarRentals.com
Expedia
A site audit that turned findings into prioritized design opportunities. Demonstrates: competitive analysis, revenue opportunity prioritization, design exploration & localization.
Landing Pages
Funko
Small collection of campaign, event and promotional pages.
Demonstrates: campaign design, responsive design, wireframing, content design & implementation support.
MARKETING CAROUSEL
NINTENDO
An evolving carousel design explored across three phases. Demonstrates: interaction design, responsive design design & iterative design.
E3 WEBSITES
NINTENDO
Series of E3 microsites designed across three years. Demonstrates: responsive design, modular layouts, wireframing & visual design explorations.