Hi, I’m Bradley, a user-obsessed UX designer who makes complex products feel simple.
CLIENT UX
Level 11
Dashboards, admin tools & connected-device experiences for agency clients. Demonstrates: on-site research, system mapping, userflows, wireframes & development collaboration.
PRODUCT UX & RESEARCH
HALO STUDIOS
2020–2026
Storefront, creator tools & accessibility. Demonstrates: systems thinking, userflows, wireframes, design specifications, implementation support, & post-launch iteration.
CarRentals.com
Expedia
Booking & payment UX, from a site audit to designs in A/B tests. Demonstrates: competitive analysis, revenue opportunity prioritization, design exploration & localization.
AI ADVENTURES
PERSONAL PROJECTS
2026
Testing where AI fits in my UX workflow, from research to a Figma plugin and type planner. Demonstrates: tool evaluation, prototyping & building repeatable workflows.
MARKETING CAROUSEL
NINTENDO
A Nintendo.com homepage carousel, shipped and refined across three versions. Demonstrates: interaction design, responsive design & analytics-informed iteration.
E3 WEBSITES
NINTENDO
Nintendo's E3 microsites, evolved across three years of shifting content. Demonstrates: responsive design, reusable templates, wireframing & visual design.
Landing Pages
Funko
Launched campaign, event and promotional pages, built to be reused across events.
Demonstrates: campaign design, responsive design, wireframing, content design & implementation support.
Lunch Buddy App
Level 11 Internal Project
A mobile app concept, prototyped and tested with its intended users. Demonstrates: workshop facilitation, design sprint planning, userflows, wireframes & prototype collaboration.